The Quixel Suite 2.o was made available recently; after the release of 2.0.2 version, which I found to be more stable, I decided to texture a small prop asset.
To model, unwrap and texture this asset probably took around 5 hours, however it would have taken me far less time if I hadn’t run into issues/bugs with the Quixel Suite. I am still planning to use the programs to texture many of my assets along with Substance Designer & Painter. I think I will need to wait for a more stable/fixed version of the Quixel Suite as it’s a little unpredictable right now on my PC. For example, UE4 wouldn’t import some .tga files created by it, even when all the map inputs were saved at the same time and others worked fine.