Month: January 2016

Finish Whitebox And Lighting Pass

As I have been busy working on modeling assets for the environment due to the delay caused  my Christmas I forgot to post screenshots my finished whitebox in UE4 with its initial lighting pass.

White box lighting test hallway 5White box lighting test hallway fester viewWhite box lighting test hallway 4White box lighting test hallway 2White box lighting test hallway 1White box lighting test hallway 3

These are some screenshots of the whiteboxed hallway with an initial lighting pass.

White box lighting test office 1White box lighting test office 2White box lighting test office 6White box lighting test office 5White box lighting test office 3White box lighting test office swordfight viewWhite box lighting test office 4

Above are some screenshots of the final whitebox of Gomez Addams’ office with an initial lighting pass.I know that the lighting is too bright at the moment but it is just to give me some rough ideas.

For the environment that is visible outside of the windows of the Addams Family home I will be creating a simple terrain to look like a hill, possibly a fence and my own skybox. This skybox will be made to look like the type of sky that is visible on a cloudy winter’s day as I think it will compliment the Addams Family Home the most and allow me to use the house’s light fixtures to light the house unnaturally. I would have loved to have set the house to nighttime scene during a thunderstorm but I think that it too ambitious now, I may however do that on my own time once this project has concluded. Whilst I like the idea of having beams of light streaming through the windows I fell this may conflict with the gloomy nature of the Addams’ home.



Lack of updates

Currently after the first week of my  return to university I haven’t made much new progress on this project, this is due to a number of reasons. Firstly, my laptop at home which I expected to be able to use to run some software to model and paint digitally proved too unreliable to use. Naturally, this naturally led to my work grinding for a halt over the holiday period so I spent my time researching Quixel Suite, Substance Designer and UE4 via video tutorials and their online documentation.

Secondly, I was ill at the start of last week and I did not recover until about the Thursday.

Finally I lost a few days a work due to an issue with my hardrive when I plugged it into my laptop. Luckily I had backups of the work but it took me a while to find them on my return due to some bad file organisation on my part which I have now corrected. (3ds Max files were saving to the wrong location on my PC without me knowing.)